3 - Skill Table

BRUTE Combat Skills

Skill Tier 1 Tier 2 Tier 3 Tier 4
Sturdy Gain 1 hp. Once per rest, when you are reduced to 0 hp, you only go down to 1 hp. Gain another hp, and this ability refreshes at the beginning of your turn. This ability now refreshes at the beginning of every turn, including enemies.
Bloodthirst On a crit, do 1 extra damage. On a crit, gain momentum. On a crit kill, gain a free weapon attack. You can get a free weapon attack from crits.
Bully On a successful attack, you can push an enemy back one tile. If an enemy is pushed into another enemy, they both take 1 damage. If an enemy attacks someone within your melee range that isn't you, you can attack them for free. When you gain momentum, you can push enemies by walking into them.

SLICK Combat Skills

Skill Tier 1 Tier 2 Tier 3 Tier 4
Dodge When getting hit, you roll a die. If it lands on one, that attack misses. If the die lands on 1-2 the attack misses. You can get a free attack back if you dodge an attack. If the die lands on 1-3 the attack misses.
Ambush You gain +1 to your movement speed. You can jump on someone by moving onto their tile and making a SLICK check. On a success, you knock them to the ground. If you jump off of a high enough ledge, your SLICK check has PLUS and will do 2 damage to the target. If you successfully land on someone off of a ledge, you cancel their next turn, dazing them.
Rush If you use your whole movement speed (except for momentum) without repeating any tiles, you gain +1 damage on your attack. Momentum now counts for the damage. Gain plus when you use all your movement. If you use all your movement, you gain a guaranteed CRIT.

SMARTS Combat Skills

Skill Tier 1 Tier 2 Tier 3 Tier 4
Rally You can yell at your teammates using 2 action points, giving them 1 hp but NOT bringing them up from being downed. If you yell at a downed teammate, they get back up at 1 HP. When you yell at a teammate, their next roll will have PLUS. This ability now only costs 1 action point.
Analyst You can use two action points to analyze an enemy, finding out their HP, AP, and one of their possible actions. When you analyze an enemy, you gain PLUS on your next attack on them, and it reveals ALL their actions. Analyzing now takes 1 action point. Anyone that is analyzed takes 1 extra damage from every attack.
Reflexes When an enemy misses you, you gain momentum. When an enemy misses you, your next attack does +1 damage. When you are missed by an enemy, they are guaranteed to miss all their attacks on you on their turn. You can crit on a 6+ instead of a 7+.

Next: Exploration

Powered by Forestry.md